Sunday, March 15, 2009

Dedicated Servers

Dual Quadcore 1.6(5310) 2000 GB Bandwidth
Linux or Windows Web Edition 10 Usable IPs
4GB RAM $399.95/month
1 x 146GB 15k rpm SAS $0.00 setup fee

Click Here to Order Now!
+ Windows 2003 Standard Edition: $25/month + 100 GB Bandwidth: $15/month
+ 10 IP block: $25/month

When purchasing a "game server", you purchase a particular game with a particular amount of players. You don't have to do any system administration. You just purchase your game, put in your config and you are ready to game in minutes.

With a dedicated server, you have the freedom to install multiple games on your server. However, all of the administration of the game servers is up to you - from installing and configuring game mods to downloading the game server executables. For novice users, we also recommend purchasing a Windows based system instead of Linux since it is much easier to administer.


A dedicated server allows you to lease and manage your own machine while taking advantage of our premium bandwidth. You can install any operating system you like, host as many games as you want, and even host your own websites.

Since individual game servers fit most people's requirements, we currently don't offer instant activation of your dedicated server. If you wish to purchase a dedicated server, submit your information by clicking here and we will contact you to customize your server.

Counter Strike Source Servers & Hosting



CSS Servers - Counter Strike Source dedicated server hosting.

Standard Features: Instant Activation, FTP Access, Free Website, No Setup Fees, Cancel Anytime, 5-Day Refund Guarantee

• Private Counter Strike Source servers must keep a join password on all the time. Public (css) Counter Strike Source servers can have a password or no password at anytime
Server IP Players Location Clan Name
94.75.238.217 4/16 (EU) Amsterdam, Netherlands CSS -
94.75.238.202 0/18 (EU) Amsterdam, Netherlands CSS -
94.75.238.160 20/20 (EU) Amsterdam, Netherlands CSS -
94.75.248.34 15/20 (EU) Amsterdam, Netherlands CSS -
94.75.238.114 10/24 (EU) Amsterdam, Netherlands CSS -
63.211.105.161 0/24 Atlanta, Georgia CSS -
209.246.170.57 0/14 Atlanta, Georgia CSS -
63.211.110.213 4/20 Atlanta, Georgia CSS -
63.211.105.239 1/16 Atlanta, Georgia CSS -
63.211.105.83 0/20 Atlanta, Georgia CSS -
8.9.11.112 18/22 Chicago, Illinois CSS -
8.9.30.50 0/0 Chicago, Illinois CSS -
8.9.36.67 0/16 Chicago, Illinois CSS -
8.9.30.230 15/36 Chicago, Illinois CSS -
8.12.21.110 6/20 Chicago, Illinois CSS -
209.246.142.75 24/24 Dallas, Texas CSS -
8.12.68.54 10/16 Dallas, Texas CSS -
63.210.145.199 3/18 Dallas, Texas CSS -
8.12.64.14 27/30 Dallas, Texas CSS -
63.209.35.194 12/54 Dallas, Texas CSS - [Ninjª]
195.122.134.83 0/20 (EU) Frankfurt, Germany CSS -
62.67.42.176 0/20 (EU) Frankfurt, Germany CSS -
195.122.135.29 1/11 (EU) Frankfurt, Germany CSS -
195.122.134.116 7/18 (EU) Frankfurt, Germany CSS -
217.163.27.216 11/32 (EU) London, UK CSS -
212.187.208.88 10/12 (EU) London, UK CSS - Tweaky
212.187.209.77 0/10 (EU) London, UK CSS -
217.163.25.219 27/34 (EU) London, UK CSS -
212.187.209.46 0/16 (EU) London, UK CSS -
217.163.23.189 12/64 (EU) London, UK CSS -
8.3.5.185 4/20 Los Angeles, California CSS - Wªr Örphªns
8.3.29.118 0/26 Los Angeles, California CSS -
8.3.28.44 0/24 Los Angeles, California CSS -
8.3.28.45 4/14 Los Angeles, California CSS - [C2F] Came 2 Fight
8.3.6.184 0/14 Los Angeles, California CSS -
8.3.28.46 25/30 Los Angeles, California CSS -
208.167.232.7 0/10 Montreal, Canada CSS -
208.167.232.63 0/14 Montreal, Canada CSS -
208.167.232.73 0/20 Montreal, Canada CSS -
208.167.232.27 0/12 Montreal, Canada CSS -
208.167.232.18 0/15 Montreal, Canada CSS -
208.167.243.187 24/55 New York / New Jersey CSS -
66.55.159.34 14/40 New York / New Jersey CSS - Killer Teletubbies
208.167.243.191 21/32 New York / New Jersey CSS -
208.167.248.14 0/20 New York / New Jersey CSS -
208.167.227.103 17/32 New York / New Jersey CSS -
8.6.15.145 1/10 San Jose, California CSS -
8.6.15.32 5/10 San Jose, California CSS -
8.6.3.215 0/20 San Jose, California CSS -
8.6.2.10 0/18 San Jose, California CSS -
8.6.8.203 27/38 San Jose, California CSS - DISTURBIN THA PEACE CLAN
209.247.83.161 0/20 Seattle, Washington CSS -
209.247.83.218 0/20 Seattle, Washington CSS -
63.208.142.42 0/20 Seattle, Washington CSS - iniquity
63.211.221.151 0/22 Seattle, Washington CSS - Sab's Shack
63.208.142.172 5/20 Seattle, Washington CSS -
8.6.74.162 15/28 St. Louis, Missouri CSS -
8.6.77.162 0/10 St. Louis, Missouri CSS -
8.6.77.217 0/10 St. Louis, Missouri CSS - Target Acquired
8.6.76.210 0/26 St. Louis, Missouri CSS - PortskisGaming.com
8.6.74.192 4/22 St. Louis, Missouri CSS -
4.79.145.236 0/16 Tampa Bay, Florida CSS -
4.79.145.225 1/16 Tampa Bay, Florida CSS -
8.6.193.122 0/20 Tampa Bay, Florida CSS -
4.79.145.183 0/16 Tampa Bay, Florida CSS -
4.79.145.155 0/16 Tampa Bay, Florida CSS -

* Policies on these demo Counter Strike Source - dedicated css servers we host are enforced by clients and not by GameServers.com.

Click here to browse all of our games.
Click here for our special!

Valve Anti-Cheat ( VAC )








Valve Anti-Cheat ( VAC )
The Valve Anti-Cheat Module.


What exactly is VAC we hear you say? Well, it's an anti-cheat implementation introduced by valvesoftware to aid server admins in clamping down on those people in the community who have no respect for the game, nor for the people who actually play the game without the need of cheats.

VAC is a server-based implementation which means that it is installed on the half-life dedicated server, and will check clients are cheat free compliant -- if found not to be, it will issue a incremental ban from all VAC 'secure' servers. The ban that will be issued to the cheater will depend on the severity of the cheat, and or the number of offenses. We won't be listing exactly what VAC checks for, but we will detail how to activate the module on your server.


» Installing VAC on your server:

Installing VAC on your server is a 2 minute process, and can be achieved in a number of ways.


1. add -secure to your hlds target line which will initiate the module download automatically from speakeasy.net when you start the hlds session.

OR

2. navigate to your cstrike/liblist.gam file, and open it with an editor such as notepad. You'll see a line in there which will say "secure 0", change the 0 to a 1 to activate it, save the file, and start your server up. The server will then download the latest version of the modules to your server.

» About VAC Updates:

Valve periodically updates the VAC modules, which in turn, your server will download and update them automatically. You can keep uptodate with when new modules are released via Counter-Servers main page, or by subscribing to the VALVe mailing lists.


» VAC In Action:

Here's a screenshot of VAC in action, from someone who never cheats, and wouldn't dare install a cheat on his system! It was his brother who did it! It wasn't his fault!!. Now we all know what the question is going to be. Ask yourself, do you feel lucky? 0_o
For those of you who actually mail us asking how to have the ban removed -- that's what the system is there for, and if you've allowed someone on your system who's installed cheats, they owe you for a new copy of CS, or you'll just have sit your punishment out.

» I'm Running a LAN, can i use VAC?:

A simple answer to this is officially, no. There are a few 3rd-party, unsupported solutions which attempt to simulate VAC in a LAN environment, available for review on our Anti-Cheat forum. There are also a few other programs out there which can offer some anti-cheat protection for LAN servers ( non-VAC ), which can be found detailed in our tools section. For a complete list of programs, please see the tools section.

If you have any additional questions, you can post to the Anti-Cheat forum here.

» I've been banned by VAC, can you unban me?:

Quite simply, no, we can't. The bans are not administered by us, they are operated under Valvesoftware. Infomation on why you were banned is logged @ Valve, so we would only suggest contacting them in the event you feel you've been wrongly banned -- otherwise, you're wasting your own time, and theirs.

------------------------------

» Some Funny Emails
:

" Can u please help me my brother was came home from college and went on my comp and dled hacks for counter-strike and apparently did something to make it so I cant join servers NOT EVEN MY OWN CLAN SERVER!!!! Please help "

-- We recommend you take 200mils of prozac per day. It will at least make you feel better.

" Hello. i played HL CS for about 2 years and i used to hacker for about 3 months. I found a hacker about 2 days ago and now it says im ban from all server's. who do i talk to about this or how do i get it to were i can play again. It says im ban intill 2008 (5 YEARS). Well please email me back ASAP if you can Thanks and ahve a nice day "

-- This is why we shouldn't play CS 24/7 people! School is important, as the proof suggests!

" My name is Jeremy and last time I tried to connect, I got the ban message. Now, there has to be some sort of mix-up here, because I've been playing CS for almost 3 years now and have NEVER cheated, I don't even know how cheats work!! I have no interest in cheats whatsoever, so when I got this message I was shocked. No one has access to my computer, so it must just be a mistake. How can I get un-banned? You are welcome to monitor me or whatever you want to prove that I don't hack."

-- Have you considered going into politics?

" hello.. i was playing half-life counter-strike the other night and a crzy guy came on the server... He was cussing everybody out and i told him over the mic to chill out. He then said thaths it and yelled at me and said i was gonna be sorry. Then he hacked me and tripled my lag, made it so i cannot change guns, messed with all my controls, every time i "fired" it said that i said "i am a stupid bitch ass", and i exited. Then i retried a different server and it didnt not let me connect. No joke.... i wasnt hacking or anything... i play on the name W*H*I*T*E**T*R*A*S*H always have always will. I got hacked by some crzy counter-strike nut! I reinstalled half-life and CS and I still cannot join ANY servers.... Can u guys send me a list of files he corrupted or give me straight advice or updates or patches or fixes or something so i can enjoy my half-life PLEASE! Thank you. p.s. The hacker guy had a counter-strike clan server called 5*3** or something. Thanks"

-- Bans aren't issued because an admin plays around with your config, a ban is issued because you had cheats installed.


IRC : #counter-server on gamesnet.net

Tutorials

Mapping (28) - Various mapping tutorials and tips
Server Managment (1) - Server related managment and operation
User Customization (1) - Customizing Steam & CS
Tips (1) - Tips on how to improve gaming play, skill, servers, etc.
Mapping
· Making use of RESGen - written by Ghull
Tips
· Tip #1 - written by Prog
Mapping
· Standard Dimensions - written by satchmo
· Creating Interesting Geometry - written by satchmo
· Brush Errors - written by satchmo
· Navigational Mesh - written by satchmo
· Hammer Shortcut Keys - written by satchmo
· Making a Simple Displacement Surface - written by satchmo
· Overlays - written by satchmo
· Introduction - written by satchmo
· Introducing the Lightmap - written by satchmo
· The Sky Texture - written by satchmo
· Adding Buyzones - written by satchmo
Models | Beginner
· What are Models? - written by satchmo
Texturing Basics | Beginner
· Introducing the Texture Tool - written by satchmo
Lighting Basics | Beginner
· A Simple Light Entity - written by satchmo
Fixing Leaks | Intermediate
· Why are Leaks Bad? - written by satchmo
Building Cubemaps | Intermediate
· What are Cubemaps? - written by satchmo
· Introduction - written by satchmo
· Steam Directories and Files - written by satchmo
User Customization
· Introduction - written by Sebastian
Server Managment
· Introduction - written by Sebastian

Server Managment » Server installation and addons

Creating a Counter-Strike Server

Introduction (Page 1 of 7) by Sebastian · May 9th, 2005 · 1961655 views
So.. you've been playing Counter-Strike and now you're wondering how to set up a server? This is one of the top most asked question we receive on our forums. For some, setting up a server can be a daunting task, but in reality, it is not that difficult.

After taking the 'Do not crash server course' I started running several Counter-Strike servers for broadbandreports and have been for the last couple of years. I've ran and tested just about every type of Half-Life mod out there. For some, running game servers can be a hobby during free time, and others run them as a business - You learn many other things in the process too. Hopefully, after reading this guide you will have no trouble creating a Counter-Strike server. On this page we'll talk mostly about things required to run a server.

Bandwidth Requirements


Some people think you need massive amounts of bandwidth to host a Counter-Strike server, while that is not entirely true, in most cases you can run a small server with as little as 256-384kbps. Yes, even from your home DSL or cable internet broadband. We do not recommend you run a production server off your home DSL or cable connection, but you certainly can host a small server just for fun or for a couple of friends. How much bandwidth you need? Well, that depends on the size of the server you want to run. In general, a good rule-of-thumb is roughly 6KB (Kilo-Bytes) upstream (upload) per player slot, but this will vary depending how you adjust and optimize the cvars in HL/CS which I will get into later in the guide. Below is a graph we've created to illustrate and give you general an idea of how much upstream bandwidth you will need. The text on the far left of the graph is line speed in kbps (kilobits per second) and the numbers below the bars indicates the amount of player slots.

Bandwidth estimate graph
Bandwidth estimate graph


I recommend any server above 14-16 player slots having at least 1mbit upstream, anything less and you might run into lag especially when you start adding custom maps to the server which clients will have to download. I also recommend using the sv_downloadurl cvar if you have a lot of custom maps and have a spare webserver. I won't get into detail about sv_downloadurl in this guide; that will be part of another guide but in short, it will allow you to use bandwidth from another server (ie: a mirror) to serve the maps and custom files without bogging down the game server.

Hardware Requirements


Insufficient hardware is just as bad as not having enough bandwidth to run the server, System requirements are much greater now with the release of Steam and the Source Engine than previous versions of Counter-Strike. The hardware you need will depend on the size of the server you want to run and whether it is going to be a dedicated server or a listen server (a server you host and play from at the same time - not recommended).

Memory. There is no such thing as "overkill". After having the proper hard-disks; lots of memory is the next most dominate factor in how well the server performs under heavy loads. Things like changing levels are very dependent on how much memory is available, along with fast drives, more memory will yield faster response time., having too little and you will run into long delays and occasional pauses.

Using the same concept we did earlier with bandwidth, we've created a chart to illustrate a rough estimate on how much memory you will need, based on the player count.

Memory estimate graph
Memory estimate graph


Again, these are rough estimates. The red bars would be the least amount of memory you should consider and the green bars is the recommended amount of memory. No one is to say you cannot less or more than what is listed in the chart, but it is advice you should highly consider.

CPU Speed and Processor


I won't go into great detail on which is better (Intel vs. AMD) but no matter which setup you choose, Dual CPUs would be the best solution for a dedicated server environment. If you do not have the budget for a dual CPU setup, consider at least a single 2.4Ghz CPU, which should be more than capable to host a 28 player server, bearing you have the bandwidth and memory available.

Hard disk - 5400, 7200, or 10,000 RPM?


If the budget is right go for the 10,000 RPM disk, you don't have to run out and purchase expensive SCSI drives as 10K SATA drives are also on the market these days. Even a 7200 SATA with a large cache size (8MB+) would perform quite well. If you plan on running multiple game servers off one system certainly consider the 10k RPM disk. Stay away from the older slow IDE 5400RPM disks, you will have very high disk I/O levels, they are slow and will create a huge bottleneck on your server. Today's games don't stand a chance on them., having faster drives will dramatically decrease the loading time it takes for the server to switch maps.

Page 2.


Now that we've covered the basic on what you need to run a server we can start on getting familiar with a basic server configuration.